It's finally here! The world of Yu-Gi-Oh! 5D's has been added to Duel Links! I, for one, have been waiting for this with great excitement and anticipation. Did the newest area hold up to my expectations? I will review the new world in 2 areas: design and characters.
Design
I love the look of the 5D's world. I think this area is the best-looking of all 3 areas of Duel Links. I do have a few concerns. In every area, there are certain spots you can click to try to earn gyms. These clickable areas are as follows: arena light posts, the card shop roof, a trashcan in front of the card studio building, and the fountain next to the legendary duelist gate. For 5D's, the trashcan and lights are the same but the other two have been changed. While the fountain is now just a circular area on the ground that lights up, the trashcan is 2 areas. Let me explain. You can click on a toolbox in the center of the area or a tent flap on the right. No matter which you choose, both of those areas will pop open. I do not understand this choice at all. Why didn't they just put the toolbox where the trashcan usually is or just use another trash can? I was very confused and just clicked randomly until I found the clickable areas. Either way, I am still pleased with the look and feel of this new Yu-Gi-Oh! 5D's world. Well done, Konami.
Characters
You start in the world with Yusei but later you can unlock Akiza, Crow, and Leo. I think you can unlock Luna but I haven't confirmed this yet. Akiza and Leo unlock missions appear when you reach Stages 7 and 11, respectively, but Crow is a bit more difficult. You have to beat the Sector Security NPC with a duel assessment score of 5000 or more. Then, at the next stage, Crow's unlock missions will appear. I am not a fan of these hidden character unlock conditions. I feel for something so specific, it should be visible to the players from the beginning. If I hadn't gone online to look it up, I never would have known about it. Aside from that, the unlocking missions aren't that difficult.
I guess it goes without saying that all character starter decks are garbage. A deck of all low-level, low ATK and DEF, normal monsters is not going to cut it. Plus, the ace monster Synchros are only in the decks via their skills... actual copies of the cards and certain tuners are not available yet (Stardust Dragon is the only exception in the latest box). This is even more annoying now that NPCs have way better decks: Sylvans, Gem-Knights, UAs, Batterymen, Vampires, and Gladiator Beasts, to name a few. It makes leveling up a bit difficult. The character level-up rewards are not that stellar either. Plus, most of the best cards are legendary duelist drop rewards. I don't like grinding, but I am definitely going to have to for the Blackwing cards that I want. The characters are still fun to use and I am enjoying the new accessories that using them can unlock.
Overall, I have been enjoying the 5D's world. There are new characters, new cards, even new accessories to enjoy. There are some questionable things but I love it nonetheless. I hope certain missing cards will be in the next box/deck like Sonic Chick and Quillbolt Hedgehog (both of which Yusei uses in his decks at the gate but aren't listed in his rewards). Nitpicks aside, I think Konami did a great job with this world and I look forward to seeing which Synchro monsters will be added to Duel Links in future boxes/decks. I hope you enjoyed reading this post as much as I enjoyed writing it. You can Follow me so you won't miss out on future posts by clicking the blue 'Follow' button on the top right of the page. You can also leave a comment telling me your thoughts on the new world, characters, cards, and summoning mechanic. I hope you have a great weekend and as always, keep on gaming!!
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Saturday, September 29, 2018
Saturday, September 22, 2018
Duel Links: Rise of Yubel Event Review
Ah, the first day of fall... so full of promise!! That is also true for the Ultimate Nightmare: Rise of Yubel event and new character Yubel. My review will cover 3 basic parts of the event: event flow, rewards, and Yubel's level up rewards (since you do unlock her in this event). I will try to keep things as positive as possible but there are a few issues I do have which I will bring up as I get to them. Okay, without further ado, let's get into it!
Event Flow
The flow of the event is very much like the Yami Marik events: you duel against the NPCs for the event's currency (Shattered Hearts), then you duel against minions once you acquire a certain amount of Shattered Hearts (the Duel Ghouls), and then, once you've beaten the minions enough, the main villain appears (Yubel). Her decks aren't that difficult to beat for the first few levels. I admit to searching online for help with the last one since I am not the familiar with her card's mechanics. That's right, Yubel is also a card: 3, to be more specific. The cards are Yubel, Yubel - Terror Incarnate, and Yubel - The Ultimate Nightmare. They are all dark attribute Fiends with 0 ATK and DEF. Her main combos include destroying the first card in order to special summon the second then destroying the second to special summon the third. The Ultimate Nightmare is especially powerful with it's ability to destroy monsters that it battles and inflict damage to her opponent equal to the opposing monster's ATK. Plus, it can't be destroyed by battle and she takes no battle damage when she uses it in battle. So... yeah, pretty powerful.... but if you use the right stall deck, victory is not that difficult. Overall, I rate the flow of this event about: 8/10. I took off two points for the fact that you can only get event points from dueling Yubel and when you basically need almost 4 million points to complete an event... that takes a while (even with a farm deck). Also, the limiting of certain parts of the event to only be playable after certain dates was also annoying. I get that Konami wants players to spend the whole week on the event but this is ridiculous. Anyway, on to the rewards!!
Rewards
Let me address the elephant in the room: yes, gems were nerfed. While we can still earn gems, the amounts are 10, 20, and 30 which is way less than they used to be. The amount of gold seems to be higher and they put special booster items in there as well along with the usual R, S, and UR jewels. As far as level up rewards go, it's fine. The cards you can get are also pretty good. Grave Squirmer is my favorite - I love cards that destroy other cards for little or no cost. I also like that Regenerating Rose gives you two tokens when it's destroyed... but it requires 2 tributes to summon and has 0 ATK so that card is a mixed bag. Des Dendle and Vampiric Orchis are two cards that have been around for a long time in the TCG and I was surprised to see them as rewards. I can understand their usefulness since Vampiric Orchis lets you special summon Des Dendle from your hand when Orchis has been normal summoned. Des Dendle is a union monster and let's you summon tokens if the monster it's equipped to destroys an opponent's monster along with the usual 'destroy this instead' union monster protection for the monster which it is equipped. Samsara Lotus is a card that can special summon itself from the graveyard (if you have no spell/trap cards) but it has its drawbacks: no ATK and DEF along with 1000 points of damage to its user every turn that is on the field. Still, the cards are pretty good but... I must wonder why you can get every card in this list from the EX Trader except Samsara Lotus. If you want a play set, you have to hope that Yubel drops some while you're grinding in this event. I give the rewards a rating of 8/10.
Yubel Level Up Rewards
I want to discuss this since you unlock her with this event. The gems and skills are about the same with any other duelist with one exception: at level 30 you get a new skill called 'My Name Is Yubel' instead of gems. This is just like our last unlocked character Zane where we get Cyber End Dragon at level 30 instead of gems as well. I am not a fan of this since gems are becoming more and more scarce. I hope Duel Links does not become pay to play because I will never pay actual money to play this game. Anyway, the cards are as follows: Dark Energy x 1, Memory Crusher x 3, Vampiric Orchis x 1, Coffin Seller x 2, Dark Cure x 3, Spell Chronicle x 3, Des Dendle x 1, and Yubel x 1. I have already talked about Vampiric Orchis, Des Dendle, and Yubel so I will go over my thoughts on the others. Dark Energy is an equip spell card that boosts Fiends by 300 in both ATK and DEF. It is a 'reprint' and is a very good one. Memory Crusher is a dark attribute, 3 star Fiend with 1000 ATK and 600 DEF. If it attacks, you opponent takes extra damage of 100 points times the number of cards in their extra deck. Eh, this card has potential but it also requires some protection and boosting to be effective plus your opponent won't always have cards in their extra deck.
Coffin Seller is a continuous trap that inflicts 300 damage to your opponent every time a card is sent to their graveyard. It is a reprint as well and a very good one. Dark Cure is a continuous trap that increases your opponent's life points when they summon a monster by half of that's monster's ATK. It is a strange idea to boost your opponent's life points but I am sure there are cards that can turn that benefit into a detriment quite easily. Spell Chronicle is a continuous spell card that causes you to send your hand to the graveyard. Then, you remove from play 5 (yes, that's 5) of your spell/trap cards from your deck (not graveyard). When your opponent uses a spell, a counter is added to your card. Still with me? Okay, take off 2 counters so your opponent can add one of the banished cards mentioned earlier to your hand. Finally, when this card is destroyed, you take damage for each card that is still banished x 500. That is a very convoluted way of getting cards into your hand from the deck that could backfire into major damage. I don't understand a) why this card is in the game and b) why you get 3 when you level up Yubel. I feel that there are much better cards they could have used. For instance, how about Mystic Tomato which is a card that Yubel uses in the event but we can't acquire as of yet. I give her level up rewards a rating of 6/10.
Overall, the event and the level up rewards are okay with pluses and minuses for both. I hope Konami will continue to improve on these so players will get a more enjoyable experience in the future. I enjoyed this event and look forward to the release of 5Ds on the 25th. I hope you enjoyed reading this post and will follow me so you won't miss out on future posts. Leave a comment below telling me how you felt about this event and Yubel's level up rewards. I would love to know what you think. Have a great weekend and as always: keep on gaming!!!
Event Flow
The flow of the event is very much like the Yami Marik events: you duel against the NPCs for the event's currency (Shattered Hearts), then you duel against minions once you acquire a certain amount of Shattered Hearts (the Duel Ghouls), and then, once you've beaten the minions enough, the main villain appears (Yubel). Her decks aren't that difficult to beat for the first few levels. I admit to searching online for help with the last one since I am not the familiar with her card's mechanics. That's right, Yubel is also a card: 3, to be more specific. The cards are Yubel, Yubel - Terror Incarnate, and Yubel - The Ultimate Nightmare. They are all dark attribute Fiends with 0 ATK and DEF. Her main combos include destroying the first card in order to special summon the second then destroying the second to special summon the third. The Ultimate Nightmare is especially powerful with it's ability to destroy monsters that it battles and inflict damage to her opponent equal to the opposing monster's ATK. Plus, it can't be destroyed by battle and she takes no battle damage when she uses it in battle. So... yeah, pretty powerful.... but if you use the right stall deck, victory is not that difficult. Overall, I rate the flow of this event about: 8/10. I took off two points for the fact that you can only get event points from dueling Yubel and when you basically need almost 4 million points to complete an event... that takes a while (even with a farm deck). Also, the limiting of certain parts of the event to only be playable after certain dates was also annoying. I get that Konami wants players to spend the whole week on the event but this is ridiculous. Anyway, on to the rewards!!
Rewards
Let me address the elephant in the room: yes, gems were nerfed. While we can still earn gems, the amounts are 10, 20, and 30 which is way less than they used to be. The amount of gold seems to be higher and they put special booster items in there as well along with the usual R, S, and UR jewels. As far as level up rewards go, it's fine. The cards you can get are also pretty good. Grave Squirmer is my favorite - I love cards that destroy other cards for little or no cost. I also like that Regenerating Rose gives you two tokens when it's destroyed... but it requires 2 tributes to summon and has 0 ATK so that card is a mixed bag. Des Dendle and Vampiric Orchis are two cards that have been around for a long time in the TCG and I was surprised to see them as rewards. I can understand their usefulness since Vampiric Orchis lets you special summon Des Dendle from your hand when Orchis has been normal summoned. Des Dendle is a union monster and let's you summon tokens if the monster it's equipped to destroys an opponent's monster along with the usual 'destroy this instead' union monster protection for the monster which it is equipped. Samsara Lotus is a card that can special summon itself from the graveyard (if you have no spell/trap cards) but it has its drawbacks: no ATK and DEF along with 1000 points of damage to its user every turn that is on the field. Still, the cards are pretty good but... I must wonder why you can get every card in this list from the EX Trader except Samsara Lotus. If you want a play set, you have to hope that Yubel drops some while you're grinding in this event. I give the rewards a rating of 8/10.
Yubel Level Up Rewards
I want to discuss this since you unlock her with this event. The gems and skills are about the same with any other duelist with one exception: at level 30 you get a new skill called 'My Name Is Yubel' instead of gems. This is just like our last unlocked character Zane where we get Cyber End Dragon at level 30 instead of gems as well. I am not a fan of this since gems are becoming more and more scarce. I hope Duel Links does not become pay to play because I will never pay actual money to play this game. Anyway, the cards are as follows: Dark Energy x 1, Memory Crusher x 3, Vampiric Orchis x 1, Coffin Seller x 2, Dark Cure x 3, Spell Chronicle x 3, Des Dendle x 1, and Yubel x 1. I have already talked about Vampiric Orchis, Des Dendle, and Yubel so I will go over my thoughts on the others. Dark Energy is an equip spell card that boosts Fiends by 300 in both ATK and DEF. It is a 'reprint' and is a very good one. Memory Crusher is a dark attribute, 3 star Fiend with 1000 ATK and 600 DEF. If it attacks, you opponent takes extra damage of 100 points times the number of cards in their extra deck. Eh, this card has potential but it also requires some protection and boosting to be effective plus your opponent won't always have cards in their extra deck.
Coffin Seller is a continuous trap that inflicts 300 damage to your opponent every time a card is sent to their graveyard. It is a reprint as well and a very good one. Dark Cure is a continuous trap that increases your opponent's life points when they summon a monster by half of that's monster's ATK. It is a strange idea to boost your opponent's life points but I am sure there are cards that can turn that benefit into a detriment quite easily. Spell Chronicle is a continuous spell card that causes you to send your hand to the graveyard. Then, you remove from play 5 (yes, that's 5) of your spell/trap cards from your deck (not graveyard). When your opponent uses a spell, a counter is added to your card. Still with me? Okay, take off 2 counters so your opponent can add one of the banished cards mentioned earlier to your hand. Finally, when this card is destroyed, you take damage for each card that is still banished x 500. That is a very convoluted way of getting cards into your hand from the deck that could backfire into major damage. I don't understand a) why this card is in the game and b) why you get 3 when you level up Yubel. I feel that there are much better cards they could have used. For instance, how about Mystic Tomato which is a card that Yubel uses in the event but we can't acquire as of yet. I give her level up rewards a rating of 6/10.
Overall, the event and the level up rewards are okay with pluses and minuses for both. I hope Konami will continue to improve on these so players will get a more enjoyable experience in the future. I enjoyed this event and look forward to the release of 5Ds on the 25th. I hope you enjoyed reading this post and will follow me so you won't miss out on future posts. Leave a comment below telling me how you felt about this event and Yubel's level up rewards. I would love to know what you think. Have a great weekend and as always: keep on gaming!!!
Saturday, September 15, 2018
Nintendo Direct Showcases New Pokemon Game Footage!!
Unless you've been living under a rock, you know that the Nintendo direct finally aired on 9/13/18. It was an exciting time as game news was announced for almost 40 minutes. In that time, some interesting Pokémon news did come out and I want to discuss it. If you haven't seen the direct, you can watch it here (skip to 17:32 for the Pokémon part if that's all you want to see).
The quick trailer shows off more Pokémon walk/ride animations such as Dodrio. It also showcases more game area footage like Celadon City, the interior of the S.S. Anne, and Erica's gym. It also mentions something else - no HMs! Let me explain, HMs like Cut, Surf, etc. are now considered secret techniques that can be used exclusively by your partner Pokémon (Pikachu or Eevee). This is good - it keeps you from bogging down your move sets with unnecessary moves (who needs Cut in Victory Road?!) I like this a lot and hope this is a sign that this will be the trend (no HMs not secret techniques) for future core games. If you watch carefully, you can see that Cut is now called Chop Down... this seems superfluous to me... the names mean the same thing so why change them?? Also, the Fly technique is just a bike frame attached to balloons. How are you supposed to control where you float?? Is there a motor/rudder on it somewhere that I am just not seeing? Oh well, let's move on!
Partner Pokémon have more perks including special moves for battle that only they can use. Pikachu's move is definitely electric type while Eevee's move is fire type. This makes me wonder if Eevee will learn a move for each type in can evolve into (3, if we're sticking to Kanto-only Pokémon). This is an interesting idea. I see a lot of potential in this. Lastly, if you pet your partner Pokémon while in 'handheld' mode, you can style their hair differently. This is cute... meh, but cute. Also, there will be a special Switch bundle for the games including a special system and controllers but I would only get that if I didn't already have a Switch or you really like collecting Pokémon memorabilia.
I am aware there was also a new trailer put out this same week but I chose to focus on the Direct this time around. I hope you enjoyed this post and will Follow Me so you won't miss out on future posts. Leave a comment below telling me your thoughts on the Nintendo Direct. Are you excited or disappointed? Which bit of news was your favorite?? Anyway, have a great weekend and as always, keep on gaming!!!
The quick trailer shows off more Pokémon walk/ride animations such as Dodrio. It also showcases more game area footage like Celadon City, the interior of the S.S. Anne, and Erica's gym. It also mentions something else - no HMs! Let me explain, HMs like Cut, Surf, etc. are now considered secret techniques that can be used exclusively by your partner Pokémon (Pikachu or Eevee). This is good - it keeps you from bogging down your move sets with unnecessary moves (who needs Cut in Victory Road?!) I like this a lot and hope this is a sign that this will be the trend (no HMs not secret techniques) for future core games. If you watch carefully, you can see that Cut is now called Chop Down... this seems superfluous to me... the names mean the same thing so why change them?? Also, the Fly technique is just a bike frame attached to balloons. How are you supposed to control where you float?? Is there a motor/rudder on it somewhere that I am just not seeing? Oh well, let's move on!
Partner Pokémon have more perks including special moves for battle that only they can use. Pikachu's move is definitely electric type while Eevee's move is fire type. This makes me wonder if Eevee will learn a move for each type in can evolve into (3, if we're sticking to Kanto-only Pokémon). This is an interesting idea. I see a lot of potential in this. Lastly, if you pet your partner Pokémon while in 'handheld' mode, you can style their hair differently. This is cute... meh, but cute. Also, there will be a special Switch bundle for the games including a special system and controllers but I would only get that if I didn't already have a Switch or you really like collecting Pokémon memorabilia.
I am aware there was also a new trailer put out this same week but I chose to focus on the Direct this time around. I hope you enjoyed this post and will Follow Me so you won't miss out on future posts. Leave a comment below telling me your thoughts on the Nintendo Direct. Are you excited or disappointed? Which bit of news was your favorite?? Anyway, have a great weekend and as always, keep on gaming!!!
Friday, September 7, 2018
Duels Links Gaia Genesis Box - 5 Cards That Make No Sense
Hello, we are back to once again look at Duel Links and ponder Konami's choices. Up for debate this time are 5 cards from the latest box: Gaia Genesis. This new box contains new Archetypes: Aquaactress, Mermail, U.A., and Koa'ki Meiru. All of these new Archetypes show great promise and some great new cards. There are also some more support cards for various Archetypes and general types: Frogs, Elemental Heroes, Gemini, Fiends, Fire Fist, Atlantean, Ice Barrier, Cloudians, Fish, Rock, and Aqua types. There are also some generic cards sprinkled throughout this box that can be used in any deck like Snowman Eater (a slower Man-Eater Bug). Most of this box is pretty good and gets me excited about new deck possibilities. However, there are a few cards that I just do not understand why Konami felt they needed to be added to this box. Let's take a look at these cards so I can explain why I am so perplexed.
5) Burst Return
This is a normal spell card with the following effect: if you have E.H. Burstinatrix on your field, return all of your face-up Elemental Heroes to your hand except for your Burstinatrix. I will be frank here: why is this in Duel Links?! I can't think of any cards that this could combo with (that are in Duel Links right now) and it seems very situational. Aside from being used the anime, why was this put in the latest box? The other Elemental Hero support cards at least had some potential but this one is a mystery. Still, there could be some way to use this card so that 's why it gets the #5 spot.
4) Wodan the Resident of the Forest
This is a level 3, Earth attribute Warrior monster with 900 ATK and 1200 DEF. It's effect is that it gains 100 ATK for every face-up Plant monster on the field. Where do I begin with this one?? First of all, at best this is a gain of 500 ATK if A) your opponent is using a Plant deck and B) both players have a full field. Second, that only means 1400 ATK and in today's meta, that isn't much. Maybe you can bulk it with some equip/field spells and protect it with some back row but aside from that, the card doesn't offer much. This card has a glimmer of potential but I still don't see why it was added to the box.
3) Little Swordsman of Aile
This is a level 3, Water attribute Warrior monster with 800 ATK and 1300 DEF. It's effect is: tribute 1 monster on your field to increase this card's ATK by 700. This only lasts for one turn. Wow... you lose a monster so this card can have 1500 ATK... for 1 turn then it returns to 800 and gets obliterated. I don't know who thought this was a good idea. Decks these days are all about swarming but I would not get rid of one of my monsters for some temporary, weak ATK boosting. It is not worth it. This card was useful early on in the TCG but now... I think I'll give this one a pass.
2) Yado Karu
This is a level 4, Water attribute Aqua monster with 900 ATK and 1700 DEF. If this card is changed from attack to defense position, you can put any amount of cards from your hand to the bottom of your deck in whatever order you want. Um.... first of all, this card has to survive a turn in attack position which isn't that hard with the right back row. The issue is... what good is it to put cards from my hand to the bottom of my deck??? That's giving up part of your hand for no reason. Why is this in Duel Links???
1) Zone Eater
This is a level 1, Water attribute Aqua monster with 250 ATK and 200 DEF. What does it do? If it attacks a monster, that monster will be destroyed during the End Phase of the 5th turn that follows said attack. Let that sink in for a bit.... First, you have to attack something which means you will have to bulk this card up somehow or lose serious life points. Then, you have to wait 5 turns- that's 5 turns - for the monster to be destroyed. You will lose the duel before that happens. This card has no point to it - especially in Duel Links. I can't think of a single situation where this would be useful. In short, this is the worst card in this box (and maybe the entire game). So... why was this in Gaia Genesis again???
Well, that does it for this week. I know I'm early but I'm not sure what tomorrow holds so I figured it better to get it done early than possibly not at all. I hope you enjoyed this post. Follow me so you won't miss out on future posts. Leave a comment below telling what you think of the newest box in Duel Links. Is it great? Is it bad? Are there cards you think are worse than this list? I'd love to know what you think. Have a great weekend and as always, keep on gaming!!!
5) Burst Return
This is a normal spell card with the following effect: if you have E.H. Burstinatrix on your field, return all of your face-up Elemental Heroes to your hand except for your Burstinatrix. I will be frank here: why is this in Duel Links?! I can't think of any cards that this could combo with (that are in Duel Links right now) and it seems very situational. Aside from being used the anime, why was this put in the latest box? The other Elemental Hero support cards at least had some potential but this one is a mystery. Still, there could be some way to use this card so that 's why it gets the #5 spot.
4) Wodan the Resident of the Forest
This is a level 3, Earth attribute Warrior monster with 900 ATK and 1200 DEF. It's effect is that it gains 100 ATK for every face-up Plant monster on the field. Where do I begin with this one?? First of all, at best this is a gain of 500 ATK if A) your opponent is using a Plant deck and B) both players have a full field. Second, that only means 1400 ATK and in today's meta, that isn't much. Maybe you can bulk it with some equip/field spells and protect it with some back row but aside from that, the card doesn't offer much. This card has a glimmer of potential but I still don't see why it was added to the box.
3) Little Swordsman of Aile
This is a level 3, Water attribute Warrior monster with 800 ATK and 1300 DEF. It's effect is: tribute 1 monster on your field to increase this card's ATK by 700. This only lasts for one turn. Wow... you lose a monster so this card can have 1500 ATK... for 1 turn then it returns to 800 and gets obliterated. I don't know who thought this was a good idea. Decks these days are all about swarming but I would not get rid of one of my monsters for some temporary, weak ATK boosting. It is not worth it. This card was useful early on in the TCG but now... I think I'll give this one a pass.
2) Yado Karu
This is a level 4, Water attribute Aqua monster with 900 ATK and 1700 DEF. If this card is changed from attack to defense position, you can put any amount of cards from your hand to the bottom of your deck in whatever order you want. Um.... first of all, this card has to survive a turn in attack position which isn't that hard with the right back row. The issue is... what good is it to put cards from my hand to the bottom of my deck??? That's giving up part of your hand for no reason. Why is this in Duel Links???
1) Zone Eater
This is a level 1, Water attribute Aqua monster with 250 ATK and 200 DEF. What does it do? If it attacks a monster, that monster will be destroyed during the End Phase of the 5th turn that follows said attack. Let that sink in for a bit.... First, you have to attack something which means you will have to bulk this card up somehow or lose serious life points. Then, you have to wait 5 turns- that's 5 turns - for the monster to be destroyed. You will lose the duel before that happens. This card has no point to it - especially in Duel Links. I can't think of a single situation where this would be useful. In short, this is the worst card in this box (and maybe the entire game). So... why was this in Gaia Genesis again???
Well, that does it for this week. I know I'm early but I'm not sure what tomorrow holds so I figured it better to get it done early than possibly not at all. I hope you enjoyed this post. Follow me so you won't miss out on future posts. Leave a comment below telling what you think of the newest box in Duel Links. Is it great? Is it bad? Are there cards you think are worse than this list? I'd love to know what you think. Have a great weekend and as always, keep on gaming!!!
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