It's great to be back at it again! I apologize for skipping a week - I was busy and by the time I remembered to post... it was too late. Anyway, I am back and this week we are looking at the current Duel Links Event: Duel Quest!! For simplicity, I will break it down into 2 categories for discussion. Let's get to it!
What I Like:
The main premise of this event is that after you duel and see your assessment score, you will be treated to same 8-bit animation of Yugi walking down some stairs into deeper basements. It's basically a dungeon crawler where you pick up treasures the further down you go. I love the aesthetic and how you can randomly send and receive heart treasures to/from other players (even ones that aren't on your friend list). It's relatively easy to accrue points and the more points, the further down you go. You don't need to go to a new area (like Duel Carnival) so you can work on this event any way you like: NPCs or Ranked PVP.
What I don't Like:
The prizes or treasures that you acquire are random from a certain amount of objects for silver chests and as listed for gold chests. Gold chest prizes are mostly the boosting crystals with some gems thrown in. The number of gems is 40 or 50 for the upper floors (0-500) and 5, 10, or 20 for the lower floors (500-900) with a few exceptions. This seems backwards to me. Shouldn't the progression be in reverse to provide incentive to go further down??? Also, there are roughly 8 cards you can pick up as well. All but 2 of them have been available as either character level up or drop rewards: Magna Drago and Sand Moth. Both of these cards have drawbacks... Magna Drago's boosting effect is only really useful if you keep it on the field for many turns which will require a lot of back row protection since its ATK points start out as 1400. The worst of the 2 is Sand Moth. Its ability to be revived with ATK and DEF switched is nice but only if it is destroyed while in face-down defense position and not by battle. Let me repeat that: destroyed while in face-down defense position and NOT by battle. This is doable but tedious. You have to hope your opponent is using a monster that destroys face-downs with its effect since most of the good monster destruction cards require the monsters to be face-up. I feel like they could have done a bit better in card choice... but maybe the upcoming box will have something to make these cards a bit more useful. The last thing I don't like is that you can only traverse a hundred floors a day. I am currently on floor 330 and once I hit 400 I have to wait until tomorrow to get the next 100 floors unlocked. This event would be much easier if I could traverse as many floors as I wanted but I guess Konami is trying to stretch the event out so it overlaps with the KC Cup Tournament. This is fair but I still feel like I should be able to complete one event before another one is launched.
Overall, I like this event and its 8-bit design. I like how it works within normal play without needing to switch to a special area. For all its issues, it is a good event and I even prefer to a normal duel-a-thon. Like I said above, it does have its drawbacks and room for improvement. Still, this gives me hope for future events. The next box is coming out tomorrow and I am super excited to see how the meta will change. Now I have to go grind some more gems... again... oh well. Until next time, I urge you to follow me if you enjoyed this post and leave a comment with your thoughts on this Duel Quest event. It is worth it? Do you like the rewards? I can't wait to see what you think. Have a great weekend and keep on gaming!!
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